Perdue Farms leads the Chefolution by providing a personal, gamified learning platform that helps home-chefs level-up their skills in the kitchen.

Chefolution: A Gamified Skill-Developing Challenge from Perdue Farms

Ironhack- Final Project

Project Scope: Concept for Adaptive Recipe Site

Timeline: 9 Day Design Sprint

Roles: UX/UI Designer


In the final days of our cohort, we were presented with the unique opportunity of working with a multi-billion dollar company to create something innovative. Our Lead…

A Multimedia Festival designed to holistically create connections between Humans through Technology

Ironhack- Project 5

Project Scope: Mobile-First Adaptive Event Microsite

Roles: Co- UX/UI Designer with Milena Mikic-Tyree

Timeline: 4-Day Design Sprint

Design Challenge Brief

Since the 90s, event culture has seen tremendous growth and transformation. As technology has evolved, our interaction with webpages has also changed. …

Forge is an online editorial where Tradecraft meets Art to foster cross-disciplinary connections

Ironhack- Project 4

Project Scope: Mobile-First Online Editorial Concept

Timeline: 4 Day Design Sprint

Roles: UX/UI Designer


During our fourth design sprint at Ironhack, we worked individually over four days to design a responsive online platform for a magazine, newspaper or blog that would meet the needs and goals of one of the…

A usability case-study focused on collegiate websites.


For this usability case-study I chose to focus on Rice University in Houston, TX.

Located in an urban environment on a 300-acre tree-lined campus, Rice University seizes its advantageous position to pursue pathbreaking research and create innovative collaboration opportunities that contribute to the…

Finding the skeleton beneath an existing structure.

Wireframing isn’t a concept I was particularly familiar with before I learned about Ironhack. I have had the pleasure of being asked to create wireframes in that self-same lack of knowledge and, I assure you, this lesson would have come in handy then…

Practicing with Sketch tools to create near-exact copies.

Two frames ripe for the cloning.

This assignment was simple: Use Sketch and the skills you have learned to duplicate the above image as closely as possible. I found that this exercise took a lot of concentration. Trying to find the right elements, sizing, and spacing definitely tapped…

A practice in manipulating vectors.

A window into our world.

The Kata exercise was all about building on the skills we learned in the first Sketch exercise. This time the instructions left more open to personal customization which really encouraged creativity.

Learning to work with a new creative program.

My introduction to Sketch was fantastic. At first blush the program looks a bit intimidating in the same vein as other graphic design programs. Working with Sketch through this exercise helped to familiarize me with the intricacies of the program. …

Kathryn McClure

UX Writer, Workshop Facilitator, and Mentor

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